Large City: Wohjokij Ji̊ Qi̊v

Wohjokij Ji̊ Qi̊v

Wohjokij Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceTmíhiy̼gelfàf Region
RegionSědæ Se Woodlands
Founded1315
Community LeaderLord Kthêl
Area81 km2 (32 mi2)
Average Yearly Temp31°C (87°F)
Average Elevation1314 m (4311 ft)
Average Yearly Precipitation285 cm/y (112 in/y)
Population19280
Population Density238 people per km2 (602 people per mi2)
Town AuraTruename Magic
Naming
Native nameWohjokij Ji̊ Qi̊v
Pronunciation/ˈwohjo/ /kij/
Direct Translation[lettuce] [previous]
Translation[Not Yet Translated]

Wohjokij Ji̊ Qi̊v (/ˈwohjo/ /kij/ [lettuce] [previous]) is a subtropical Large City located in the Tmíhiy̼gelfàf Region of the Tetburland.

The name Wohjokij Ji̊ Qi̊v is derived from the Sylvin language, as Wohjokij Ji̊ Qi̊v was founded by Kthêl, who was culturaly Tauran.

Climate

Wohjokij Ji̊ Qi̊v has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 36°C (96°F) and its average temperature during the winter being a warm 26°C (78°F). Wohjokij Ji̊ Qi̊v receives an average of 285 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the summer. Wohjokij Ji̊ Qi̊v covers an area of nearly 81 km2 (32 mi2), and an average elevation of 1314 m (4311 ft) above sea level.

Overview

Wohjokij Ji̊ Qi̊v was founded durring the early 14th century in fall of the year 1315, by Kthêl. The establishment of Wohjokij Ji̊ Qi̊v suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Wohjokij Ji̊ Qi̊v was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Wohjokij Ji̊ Qi̊v is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Wohjokij Ji̊ Qi̊v is buildings are arranged arround a single restrictive canals mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Wohjokij Ji̊ Qi̊v's perhapse unnessisarily well built defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Wohjokij Ji̊ Qi̊v has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Wohjokij Ji̊ Qi̊v long.

Civic Infrastructure

Wohjokij Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Wohjokij Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Wohjokij Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wohjokij Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wohjokij Ji̊ Qi̊v's parks.

Wohjokij Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wohjokij Ji̊ Qi̊v.

Wohjokij Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Wohjokij Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wohjokij Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Wohjokij Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Wohjokij Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wohjokij Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wohjokij Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wohjokij Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Wohjokij Ji̊ Qi̊v has an Scientific Academy which provides higher education in the natural sciences.

Wohjokij Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Wohjokij Ji̊ Qi̊v's grid is powered by an arcane means.

Wohjokij Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Wohjokij Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Wohjokij Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Wohjokij Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wohjokij Ji̊ Qi̊v's natural decorations nor waterways.

Wohjokij Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Wohjokij Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wohjokij Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Wohjokij Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Wohjokij Ji̊ Qi̊v snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Mud Elemental, Medium near Wohjokij Ji̊ Qi̊v are known to be quite timid.

Wohjokij Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Charm energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 37
  • Farmers: 53
  • Farm Laborer: 101
  • Hunters: 64
  • Milk Maids: 47
  • Ranchers: 24
  • Ranch Hands: 54
  • Shepherds: 50
    • Farmland: 78084 m2
    • Cattle and Similar Creatures: 4820
    • Poultry: 57840
    • Swine: 3856
    • Sheep: 192
    • Goats: 38
    • Horses, Mounts, and Beasts of Burden: 1928

Craftsmen

  • Arms and Toolmakers: 37
  • Blacksmiths: 47
  • Bookbinders: 24
  • Buckle-makers: 25
  • Cabinetmakers: 44
  • Candlemakers: 56
  • Carpenters: 70
  • Clothmakers: 52
  • Coach and Harness Makers: 20
  • Coopers: 50
  • Copper, Brass, Tin, Zinc, and Lead Workers: 26
  • Copyists: 18
  • Cutlers: 16
  • Fabricworkers: 42
  • Farrier: 110
  • Furriers: 12
  • Glassworkers: 71
  • Gunsmiths: 41
  • Harness-Makers: 18
  • Hatters: 38
  • Hosiery Workers: 13
  • Jewelers: 21
  • Leatherwrights: 50
  • Locksmiths: 19
  • Matchstick makers: 31
  • Musical Instrument Makers: 28
  • Painters, Structures and Fixtures: 25
  • Paper Workers: 28
  • Plasterers: 26
  • Pursemakers: 31
  • Roofers: 20
  • Ropemakers: 19
  • Rugmakers: 18
  • Saddlers: 36
  • Scabbardmakers: 41
  • Scalemakers: 20
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 18
  • Shoemakers: 19
  • Soap and Tallow Workers: 63
  • Tailors: 116
  • Tanners: 24
  • Upholsterers: 26
  • Watchmakers: 26
  • Weavers: 56
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 13
  • Arcana Sellers: 13
  • Beer-Sellers: 26
  • Booksellers: 29
  • Butchers: 49
  • Chandlers: 48
  • Chicken Butchers: 50
  • Entrepreneurs: 19
  • Fine Clothiers: 52
  • Fishmongers: 49
  • Florists: 11
  • Potion Sellers: 31
  • Resellers: 87
  • Spice Merchants: 26
  • Wine-sellers: 39
  • Wheelwright: 30
  • Woodsellers: 18

Service workers

  • Bakers: 113
  • Barbers: 94
  • Coachmen: 29
  • Cooks: 71
  • Doctors: 42
  • Gamekeepers: 30
  • Grooms: 17
  • Hairdressers: 62
  • Healers: 51
  • Housekeepers: 58
  • Housemaids: 101
  • House Stewards: 55
  • Inns: 18
  • Laundry maids: 36
  • Maidservants: 62
  • Nursery Maids: 35
  • Pastrycooks: 62
  • Restaurateur: 68
  • Tavern Keepers: 96

Specialized Laborer

  • Ashworkers: 26
  • Bleachers: 18
  • Chemical Workers: 11
  • Coal Heavers: 39
  • In-Town Couriers: 43
  • Long Haul Couriers: 45
  • Dockyard Workers: 41
  • Gas Workers: 9
  • Hay Merchants: 16
  • Leech Collectors: 48
  • Millers: 47
  • Miners: 43
  • Oilmen and Polishers: 29
  • Postmen: 43
  • Pure Finder: 24
  • Skinners: 52
  • Sugar Refiners: 10
  • Tosher: 31
  • Warehousemen: 71
  • Watercarriers: 42
  • Watermen, Bargemen, etc.: 60

Skilled Laborers

  • Accountants: 24
  • Alchemist: 26
  • Clerk: 38
  • Dentists: 19
  • Educators: 54
  • Engineers: 27
  • Gardeners: 19
  • Mages: 14
  • Plumbers: 20
  • Pharmacist: 22
  • Professors: 8
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 18
  • Bankers: 26
  • Civil Clerks: 44
  • Civic Iudex: 21
  • Consultants: 12
  • Exorcist: 43
  • Fixers: 23
  • Kami Clerk: 36
  • Landlords: 38
  • Lawyers: 23
  • Legend Keepers: 31
  • Militia Officers: 160
  • Monks, Monastic: 58
  • Monks, Civic: 53
  • Historian, Oral: 42
  • Historian, Textual: 22
  • Policemen, Sheriffs, etc.: 48
  • Priests: 80
  • Rangers: 25
  • Rat Catchers: 28
  • Scholars: 29
  • Spiritualist: 37
  • Slayers: 10
  • Storytellers: 75
  • Military Officers: 66

Cottage Industries

  • Brewers: 52
  • Comfort Services: 91
  • Enchanters: 21
  • Herbalists: 22
  • Jaminators: 66
  • Needleworkers: 64
  • Potters: 32
  • Preserve Makers: 64
  • Quilters: 27
  • Seamsters: 96
  • Spinners: 60
  • Tinker: 20
  • Weaver: 50

Artists

  • Actors: 20
  • Architects: 7
  • Bards: 30
  • Costumers: 11
  • Dancers: 22
  • Drafters: 12
  • Engravers: 15
  • Fine Furniture Carpenters: 9
  • Glaziers: 20
  • Inlayers: 18
  • Musicians: 52
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 17
  • Wood Carvers: 77
  • Writers: 80

Produce Industries

  • Butter Churners: 66
  • Canners: 55
  • Cheesmakers: 58
  • Ice Merchants: 8
  • Millers: 41
  • Picklers: 33
  • Smokers: 25
  • Stockmakers: 21
  • Tobacconists: 29
  • Tallowmakers: 42

7251 of Wohjokij Ji̊ Qi̊v's population work within a Foundational Occupation.

10487 of Wohjokij Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1542 (8%) are noncontributers.

Points of Interest

Wohjokij Ji̊ Qi̊v has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

Due to a magical anomaly, Wohjokij Ji̊ Qi̊v is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century an unusualy harsh winter spawned a deadly blizard to Wohjokij Ji̊ Qi̊v. The ice, snow, and wind killed 112 people, 143 livestock, and destroyed 27. The event is remembered as Trepidation's Breath.

History